1 Chapter One: Introduction
1.1 Overview
1.2 Research motivations and objectives
1.3 Research significance and contributions
1.4 Research design
1.5 Summary and book structure
2 Chapter Two: Initial Literature Review
2.1 Introduction to fitness games
2.2 Introduction to learning disabilities
2.3 Identified fitness games design framework
2.4 Research questions and objectives
3 Chapter Three: Research Design and Methods
3.1 Research philosophy
3.2 Empirical research design
3.3 Study One—Case study
3.4 Study Two—Survey study
3.5 Methods summary
4 Chapter Four: Study One—Case Study
4.1 Open coding
4.2 Axial coding
4.3 Selective coding
4.4 Case study summary
5 Chapter Five: Updated Literature Review
5.1 Design characteristics of fitness games in the six categories
5.2 Adoption of fitness games in the learning disabilities context
5.3 Summary
6 Chapter Six: Study Two—Questionnaire Survey Study
6.1 Design of the questionnaire
6.2 Analysis of each survey item
6.3 Summary of all items’ responses
6.4 Analysis findings: key characteristics
6.5 Summary
7 Chapter Seven: Discussion
7.1 Integration of the qualitative and quantitative findings
7.2 Theoretical contribution to the literature
7.3 Contribution to practice
7.4 Summary
8 Chapter Eight: Conclusions and Critical Reflections
8.1 Conclusions of the book
8.2 Research limitations
8.3 Future research
9 References
10 Appendixes
Appendix 1: Participant information form and consent form for interviewees
Appendix 2: An example of data categorisation and identified themes
Appendix 3: Questionnaire survey content
Appendix 4: Interface of the web survey
Appendix 5: Research-in-progress paper published in UKAIS 2015
Appendix 6: Full paper published in HICSS 2017
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